/ 04.10.2024
Lunate Games at Big Render Conf 2024:
Exploring Creativity in Gaming
Our talented team member, Vitalii Evstratov (senior programmer), delivered an engaging presentation titled "The Perfect Artist for a Programmer." In his talk, he emphasized the essential qualities that facilitate collaboration between artists and programmers, particularly in the context of working on games and their porting.

The conference primarily catered to the creative side of the industry, bringing together artists, designers, and illustrators. It was fascinating to explore the latest trends and insights within this specialized field, showcasing how artistry and technology converge to enhance game development. The event was a tremendous success, providing invaluable knowledge and inspiration to all attendees.
Last weekend, Lunate Games had the privilege of participating in the Big Render Conf 2024 in Tbilisi.
02.10.2024
Our recent participation in the External Development Summit (XDS) unveiled crucial insights into effective collaboration and transparency in the gaming industry.
30.08.2024
Profilers are powerful tools for finding bottlenecks and tracking optimization progress, but when we talk about games, which can be very complex systems with many moving parts, just using the profiler may not be enough.