our qualification

we work with a wide range of game engines, including the most exotic ones, producing fast-performing ports to any modern platform. we handle all the issues of cross-platform porting, designing systems that look and work the same across all environments.

our qualification

  • multithreaded optimizations
  • porting of features from other versions of the game engines
  • debugging, bug fixing
  • optimization of the render pipeline
  • porting to sony (ps4, ps5) & microsoft (x1, x1x, xss, xsx) gaming consoles
  • porting to the x64 platform (windows/linux)
  • content optimization
  • memory management optimization
  • custom feature addition
  • controls optimization
  • graphics improvements
  • algorithmic optimizations
  • code optimizations

our partners

development steps


  • code, assets and ui analysis started
  • first game launch on console

vertical slice

  • integration of console specific code
  • profiling of the game, detection of possible bottlenecks


  • first tech optimization pass (gpu/cpu)
  • first art optimization pass (lods/lights/shadows/shaders)
  • memory optimization is done
  • all ui issues are fixed


  • the game can be played from start to finish
  • the main part of optimizations is completed
  • build is ready for certification and age rating


  • all optimizations are done
  • all certification, blocker, and critical issues are fixed
  • the game is ready for submission

certification pass

  • certification issues are fixed
  • the game passed certification and is ready for release

day 1 patch + release

  • the game is released
  • final performance optimizations
  • the day 1 patch is ready and has completed certification

our team

Andrei Morozov
Anatoly Gridnev
Dmitry Krivtsov
Head of BD
Olga Khmelevskaya
Program Director
Vasiliy Kononenko
Head of RnD

let's get started now

tell us about your project and let’s see how we can help

336 Smith Street #05-301 , New Bridge Centre, Singapore 050336
Phone +66 81 157 88 72

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